Difference between revisions of "Item Caps & Description"

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'''Faster Cast Recovery (FCR)''' - has a cap of '''6 points''', each point decrease the time needed to recover from casting by a small amount, the cap for level items is 4 FCR. Doubt any artifact goes higher.
 
'''Faster Cast Recovery (FCR)''' - has a cap of '''6 points''', each point decrease the time needed to recover from casting by a small amount, the cap for level items is 4 FCR. Doubt any artifact goes higher.
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Faster Cast Recovery (FCR) reduces the recovery time after casting a spell. When a spell is cast it can take a short period of time before another can be started. This period of recovery can be reduced or eliminate altogether with Faster Cast Recovery. It takes a cumulative total of 6 to eliminate recovery time. Faster Cast Recovery affects Chivalry, Magery, Mysticism, Necromancy, Ninjitsu and Spellweaving spells.
 
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'''Enhance Potions''' - has a cap of '''50 points or 50%''' levelables are capped at 25 points. Artifacts can go higher.
 
'''Enhance Potions''' - has a cap of '''50 points or 50%''' levelables are capped at 25 points. Artifacts can go higher.
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Enhance Potions is an item property commonly found on jewelry. When a potion is used, its effectiveness will increase by the percentage of your cumulative Enhance Potions properties. Healing potions heal more points of damage, curing potions have a better chance to cure poison, etc. There is a total cap of 50%. If your character has the alchemy skill, the cap is raised 10% for every 33 skill points you have. At 99 Alchemy the cap is 80%.
 
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'''Damage Increase (DI)''' - has a cap of '''300%''' and caps at 50% on levelable weapons.
 
'''Damage Increase (DI)''' - has a cap of '''300%''' and caps at 50% on levelable weapons.
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Damage Increase, or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).  [http://www.uoguide.com/Damage_Increase Damage Increase]
 
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Revision as of 08:51, 25 July 2014

Overview of Item Caps


Lower Reagent Cost (LRC)- has a cap of 100 points or 100% each levelable can go up to 20 LRC points. Artifacts can have more.

You can achieve a total of 100% and successfully cast magery and necromancer spells without any reagents. While the tithing cost for Chivalry spells is also affected by LRC, a Paladin will need at least the minimum amount of tithing points required to cast the spell.



Lower Mana Cost (LMC) - has a cap of 40 points or 40% each levelable can go up to 10 LMC. Artifacts can have more.

The item property Lower Mana Cost (LMC) reduces the amount of Mana required to cast a spell (Magery, Mysticism, Chivalry, Necromancy, Bushido, Ninjitsu and Spellweaving) or use a special move.



Faster Casting (FC) - has a cap of 4 points, each point decrease cast time by 0,25 sec. levelables can go up to 4 FC. Doubt Artifacts goes higher.

Faster Casting is an item property that reduces the amount time it takes to cast a spell.For every point in Faster Casting you have, the casting time is shortened by 0.25 seconds. The casting delay is determined by the spell circle number and is given by 0.25 +spell_circle*0.25 seconds.



Faster Cast Recovery (FCR) - has a cap of 6 points, each point decrease the time needed to recover from casting by a small amount, the cap for level items is 4 FCR. Doubt any artifact goes higher.

Faster Cast Recovery (FCR) reduces the recovery time after casting a spell. When a spell is cast it can take a short period of time before another can be started. This period of recovery can be reduced or eliminate altogether with Faster Cast Recovery. It takes a cumulative total of 6 to eliminate recovery time. Faster Cast Recovery affects Chivalry, Magery, Mysticism, Necromancy, Ninjitsu and Spellweaving spells.



Enhance Potions - has a cap of 50 points or 50% levelables are capped at 25 points. Artifacts can go higher.

Enhance Potions is an item property commonly found on jewelry. When a potion is used, its effectiveness will increase by the percentage of your cumulative Enhance Potions properties. Healing potions heal more points of damage, curing potions have a better chance to cure poison, etc. There is a total cap of 50%. If your character has the alchemy skill, the cap is raised 10% for every 33 skill points you have. At 99 Alchemy the cap is 80%.



Dex/Str/Int/Bonus - can be raised up to 8 points on each levelable item. Dex/Str/and Int have a rad cap of 160 meaning they cannot be raised further.



Health/Stamina/Mana/Bonus - Health Bonus can be raised 20 points on each levelable item rad cap is 150 on an item with HP Deeds. Stamina & Mana Bonus can raise 8 points on each. Doubt there is a cap for it.



Damage Increase (DI) - has a cap of 300% and caps at 50% on levelable weapons.

Damage Increase, or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target). Damage Increase



Defence Chance Increase (DCI) - has a cap of 45 points or 45%, but if you have it higher you still benefit from it after being hit lower defence and lower hit weapons (probably only in PvP) and cap at 15 points on levelables.



Hit Chance Increase (HCI) - has a cap of 45 points or 45%, but if you have it higher you still benefit from it after being hit lower defence and lower hit weapons (probably only in PvP) and cap at 15 points on levelables.



Regenerations All - attributes caps at 18 points (think it goes 18 regenerated points per 10 sec) they cap at 4 points on each levelable item.



Self Repair - caps at 10 points per item and that is also the cap for all levelables. Durability caps at 255/255.



Swing Speed Increase (SSI) - has a cap at 1,25 weapon speed. It depends on Stamina & swing speed increase.



Reflect Physical Damage (RPD) - has a cap of 105 points and has a cap of 15% on levelables.



Resistances All - have a cap of 70 points (75 energy on elves chars). If you go higer it counts if you get hit with a resistance lowering spell or something, caps on levelables is 20 each item.



Hits - each hit & area effect has a cap of 100%. Levelables are capped at 50% each item.



Spell Damage Increase (SDI) - caps at 15% for PvP and no cap for PvM, so stack it as much as you can for levelables the cap is 20% per item.