Difference between revisions of "Stats Training Info"
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Intelligence – Determines the amount of Mana a player has and can affect skills such as Magery. | Intelligence – Determines the amount of Mana a player has and can affect skills such as Magery. | ||
− | '''Stats stop gaining after you have maxed out a skill, | + | '''Stats stop gaining after you have maxed out a skill, to get further gains you will need to train another skill''' |
Revision as of 11:47, 25 June 2014
Stats, an abbreviation of statistics, refers to the 3 statistics all characters have in varying amounts, as follows:
Strength – Determines how much can be carried, amount of melee damage, and number of Hit Points;
Dexterity – Determines Stamina and is important for skills such as Snooping and Parrying;
Intelligence – Determines the amount of Mana a player has and can affect skills such as Magery.
Stats stop gaining after you have maxed out a skill, to get further gains you will need to train another skill
Skills each have primary and secondary stats associated with them. If both stats associated with a skill are set to raise on your character, the primary stat will increase 75% of the time, while secondary stats will increase 25% of the time. If the primary stat associated with a skill is locked, however, the secondary stat will be chosen to raise.
Skill | Primary - Stats Gain | Secondary - Stats Gain |
Alchemy | Intelligence | Dexterity |
Lumberjacking | Strength | Dexterity |
Anatomy | Intelligence | Strength |
MaceFighting | Strength | Dexterity |
AnimalLore | Intelligence | Strength |
Magery | Intelligence | Strength |
AnimalTaming | Strength | Intelligence |
Meditation | Intelligence | Strength |
Archery | Dexterity | Strength |
Mining | Strength | Dexterity |
ArmsLore | Intelligence | Strength |
Musicianship | Dexterity | Intelligence |
Begging | Dexterity | Intelligence |
Necromancy | Intelligence | Strength |
Blacksmithing | Strength | Dexterity |
Ninjitsu | Dexterity | Intelligence |
Bowcraft/Fletching | Dexterity | Strength |
Parrying | Dexterity | Strength |
Bushido | Strength | Intelligence |
Peacemaking | Intelligence | Dexterity |
Camping | Dexterity | Intelligence |
Poisoning | Intelligence | Dexterity |
Carpentry | Strength | Dexterity |
Provocation | Intelligence | Dexterity |
Cartography | Intelligence | Dexterity |
RemoveTrap | Dexterity | Intelligence |
Chivalry | Strength | Intelligence |
ResistingSpells | Strength | Dexterity |
Cooking | Intelligence | Dexterity |
Snooping | Dexterity | Intelligence |
DetectHidden | Intelligence | Dexterity |
Spellweaving | Intelligence | Strength |
Discordance | Intelligence | Dexterity |
SpiritSpeak | Intelligence | Strength |
EvaluateIntelligence | Intelligence | Strength |
Stealing | Dexterity | Intelligence |
Fencing | Dexterity | Strength |
Stealth | Dexterity | Intelligence |
Fishing | Dexterity | Strength |
Swordsmanship | Strength | Dexterity |
Focus | Dexterity | Intelligence |
Tactics | Strength | Dexterity |
ForensicEvaluation | Intelligence | Dexterity |
Tailoring | Dexterity | Intelligence |
Healing | Intelligence | Dexterity |
TasteIdentification | Intelligence | Strength |
Herding | Intelligence | Dexterity |
Tinkering | Dexterity | Intelligence |
Hiding | Dexterity | Intelligence |
Tracking | Intelligence | Dexterity |
Inscription | Intelligence | Dexterity |
Veterinary | Intelligence | Dexterity |
ItemIdentification | Intelligence | Dexterity |
Wrestling | Strength | Dexterity |
Lockpicking | Dexterity | Intelligence |