Difference between revisions of "Champion Spawns"
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Upon activation, 2 or 3 different types of monsters will begin spawning within the area around the altar. This spawn may seem easy now but it will quickly gain in strength as each level is attained. As you kill the spawn white candles will appear in the altar's center. Each white candle represents 20% advancement to the next red candle. One white candle is 20%, 2 white candles is 40%, etc. Upon reaching 100% a red candle will appear on the edge of the altar. If you do not kill enough spawn within 10 minutes of the first monster being killed at that level, all white candle advancement will be reset to 0. If you do not advance at least 20% at a single level, then 1 red candle will disappear and the spawn will begin moving backwards. | Upon activation, 2 or 3 different types of monsters will begin spawning within the area around the altar. This spawn may seem easy now but it will quickly gain in strength as each level is attained. As you kill the spawn white candles will appear in the altar's center. Each white candle represents 20% advancement to the next red candle. One white candle is 20%, 2 white candles is 40%, etc. Upon reaching 100% a red candle will appear on the edge of the altar. If you do not kill enough spawn within 10 minutes of the first monster being killed at that level, all white candle advancement will be reset to 0. If you do not advance at least 20% at a single level, then 1 red candle will disappear and the spawn will begin moving backwards. | ||
Once you have gained enough red candles, the spawn will increase the strength of the spawn. This means 2 or 3 higher level monsters will begin spawning which were tougher than the previous. Since the monsters are tougher, it also requires fewer kills to advance the spawn. The number of red candles for spawn strength enhancement also varies slightly. If the spawn is currently not active (no red candles on altar) you can manually activate it by using the Valor Virtue. If none of your party are Knight of Valor, then you will have to seek another champion spawn. Here is a chart detailing specifics of how many need to be killed and when the spawn will increase in strength: | Once you have gained enough red candles, the spawn will increase the strength of the spawn. This means 2 or 3 higher level monsters will begin spawning which were tougher than the previous. Since the monsters are tougher, it also requires fewer kills to advance the spawn. The number of red candles for spawn strength enhancement also varies slightly. If the spawn is currently not active (no red candles on altar) you can manually activate it by using the Valor Virtue. If none of your party are Knight of Valor, then you will have to seek another champion spawn. Here is a chart detailing specifics of how many need to be killed and when the spawn will increase in strength: | ||
+ | |||
+ | To activate a champion spawn doubleclick the virtue symbol on your paperdoll. You have to be knight of valor to on the champion spawn. Click the red sword symbol and target the champion idol to on the spawn. | ||
+ | Killing monsters at champion spawns lets you regain your valor virtue. | ||
{| class="wikitable" style="text-align: left; color: red;" | {| class="wikitable" style="text-align: left; color: red;" | ||
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'''Valor Champion Spawn (Random)''' - Southwest of Valor Moongate *Coordinates: 113o 49'N 66o 1'W (X: 329 Y: 384) | '''Valor Champion Spawn (Random)''' - Southwest of Valor Moongate *Coordinates: 113o 49'N 66o 1'W (X: 329 Y: 384) | ||
+ | ---- | ||
'''Felucca Dungeons''' | '''Felucca Dungeons''' | ||
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'''Vermin Horde Spawn''' - Second Level of Despise, on the old Ogre Lord Island *Coordinates: Sextant Inoperable (X: 826 Y: 5557) | '''Vermin Horde Spawn''' - Second Level of Despise, on the old Ogre Lord Island *Coordinates: Sextant Inoperable (X: 826 Y: 5557) | ||
− | '''Lost Lands''' | + | ---- |
+ | '''Lost Lands / Felucca''' | ||
The names for random spawns were made by players and are taken from the closest location, landmark, or Lost Lands entrance. | The names for random spawns were made by players and are taken from the closest location, landmark, or Lost Lands entrance. | ||
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'''Tortoise (Random Spawn)''' - Southwest of Khaldun dungeon, Northwest of Temple Island Teleporter *Coordinates: 77o 15'S 14o 15'S (X: 3991 Y: 5724) | '''Tortoise (Random Spawn)''' - Southwest of Khaldun dungeon, Northwest of Temple Island Teleporter *Coordinates: 77o 15'S 14o 15'S (X: 3991 Y: 5724) | ||
+ | ---- | ||
'''Tokuno Islands''' | '''Tokuno Islands''' | ||
Latest revision as of 18:22, 10 September 2016
Champ Spawn Instruction
Upon activation, 2 or 3 different types of monsters will begin spawning within the area around the altar. This spawn may seem easy now but it will quickly gain in strength as each level is attained. As you kill the spawn white candles will appear in the altar's center. Each white candle represents 20% advancement to the next red candle. One white candle is 20%, 2 white candles is 40%, etc. Upon reaching 100% a red candle will appear on the edge of the altar. If you do not kill enough spawn within 10 minutes of the first monster being killed at that level, all white candle advancement will be reset to 0. If you do not advance at least 20% at a single level, then 1 red candle will disappear and the spawn will begin moving backwards. Once you have gained enough red candles, the spawn will increase the strength of the spawn. This means 2 or 3 higher level monsters will begin spawning which were tougher than the previous. Since the monsters are tougher, it also requires fewer kills to advance the spawn. The number of red candles for spawn strength enhancement also varies slightly. If the spawn is currently not active (no red candles on altar) you can manually activate it by using the Valor Virtue. If none of your party are Knight of Valor, then you will have to seek another champion spawn. Here is a chart detailing specifics of how many need to be killed and when the spawn will increase in strength:
To activate a champion spawn doubleclick the virtue symbol on your paperdoll. You have to be knight of valor to on the champion spawn. Click the red sword symbol and target the champion idol to on the spawn. Killing monsters at champion spawns lets you regain your valor virtue.
Level | Red Candles | Monsters to Kill |
Level 1 | 1 to 5/6 | 256 |
Level 2 | 5/6 to 9/10 | 128 |
Level 3 | 9/10 to 13/14 | 64 |
Level 4 | 13/14 to 16 | 32 |
Champion Spawn Locations:
Ilshenar
Spirituality Champion Spawn - Northeast of Spirituality Moongate *Coordinates: 45o 21'N 22o 38'E (X: 1645 Y: 1108)
Humility Champion Spawn (Random)- Northeast of Humility Moongate *Coordinates: 61o 20'N 60o 32'W (X: 462 Y: 926)
Valor Champion Spawn (Random) - Southwest of Valor Moongate *Coordinates: 113o 49'N 66o 1'W (X: 329 Y: 384)
Felucca Dungeons
Abyss Spawn - First Level of Fire Dungeon, inside the back tunnels *Coordinates: Sextant Inoperable (X: 1351 Y: 5814)
Arachnid Spawn - Northwest corner of Terathan Keep *Coordinates: Sextant Inoperable (X: 1605 Y: 5189)
Cold Blood Spawn - First level of Destard, towards the back near the shrine *Coordinates: Sextant Inoperable (X: 837 Y: 5259)
Unholy Terror Spawn - Third level of Deceit, towards the center *Coordinates: Sextant Inoperable (X: 708 Y: 5178)
Vermin Horde Spawn - Second Level of Despise, on the old Ogre Lord Island *Coordinates: Sextant Inoperable (X: 826 Y: 5557)
Lost Lands / Felucca
The names for random spawns were made by players and are taken from the closest location, landmark, or Lost Lands entrance.
Bog (Random Spawn) - At the center of Hoppers Bog, Southeast of Papua *Coordinates: 31o 54'S 1o 15'E (X: 3475 Y: 5954)
City of the Dead (Random Spawn) - North of Delucia *Coordinates: 48o 58'S 51o 11'W (X: 3635 Y: 5208)
City of the Dead (Master of the Arts Spawn) - North of Delucia *Coordinates: 44 12´S 43 14´W (x: 5321 Y: 3615)
Damwin (Random Spawn) - Southast of Marble Island Passage Exit, North of the City of the Dead *Coordinates: 22o 30'S 49o 55'W (X: 3368 Y: 5282)
Desert(Random Spawn) - West of Fire Dungeon entrance, Northwest of Papua *Coordinates: 17o 13'N 21o 5'W (X: 2916 Y: 5636)
Forest Lord Spawn - Northeast of Delucia, Southwest of the exit to Vesper Cemetery Passage *Coordinates: 56o 41'S 26o 31'W (X: 3757 Y: 5559)
Ice East (Random Spawn) - Northeast of Wyvern Isle, Use the teleporter East of Delucia to reach *Coordinates: 62o 34'N 7o 10'E (X: 2400 Y: 6038)
Ice West (Random Spawn) - Northwest of the Lost Lands Lighthouse, Use back exit of Ice Dungeon to reach *Coordinates: 66o 5'N 29o 52'W (X: 2360 Y: 5511)
Khaldun (Random Spawn) - South of Khaldun Dungeon, Southwest of Minoc North Mines Passage *Coordinates: 67o 40'S 3o 14'E (X: 3882 Y: 5982)
Marble (Random Spawn) - East of Marble Island Passage Exit, West of Terathan Keep Entrance *Coordinates: 5o 11'S 47o 10'W (X: 5265 Y: 3171)
Oasis (Random Spawn) - Southwest of Lost Lands Lighthouse, West of Ophidian Lair *Coordinates: 41o 29'N 27o 12'W (X: 2640 Y: 5549)
Terra Sanctum (Random Spawn) - East of Fire Dungeon entrance, Northeast of Papua, Only accessable by Boat *Coordinates: 14o 51'N 6o 57'E (X: 2943 Y: 6035)
Tortoise (Random Spawn) - Southwest of Khaldun dungeon, Northwest of Temple Island Teleporter *Coordinates: 77o 15'S 14o 15'S (X: 3991 Y: 5724)
Tokuno Islands
Sleeping Dragon Spawn - South of the Fan Dancer Dojo, Northwest of Mount Sho *Coordinates: 104o 45'N 26o 22'W (X: 432 Y: 948)
Champ Spawn Tiers
Master of the Arts:
Felucca, Near City of Death, North-East of Delucia
Level 1 Baby Bellops and Carpenter Automatons
Level 2 Bellops and Tailor Automatons
Level 3 Strong Bellops and Blacksmith Automatons
Level 4 Burnts Ones and Fletcher Automatons
Champion Master of the Arts
Unholy Terror (Neira):
Felucca, Fire
Level 1 Ghouls, Shades, Spectres and Wraiths
Level 2 Bone Magi, Mummies and Skeletal Mages
Level 3 Bone Knights, Skeletal Knights and Liches
Level 4 Lich Lords and Rotting Corpses
Champion Neira the Necromancer
Sleeping Dragon (Serado the Awakened):
Tokuno, Northwest of Shrine of Isamu
Level 1 Deathwatch Beetle Hatchlings and Lizardmen
Level 2 Deathwatch Beetles and Kappas
Level 3 Lesser Hiryus and Revenant Lions
Level 4 Hiryus and Onis
Champion Serado the Awakened
Abyss (Semidar):
Felucca, Lost Land
Level 1 Imps and Greater Mongbats
Level 2 Gargoyles and Harpies
Level 3 Fire Gargoyles and Stone Gargoyles
Level 4 Daemons and Succubi
Champion Semidar
Forest Lord (Lord Oaks):
Ilshenar, Northeast of Spirituality shrine
Level 1 Pixies and Shadow Wisps
Level 2 Ki-Rins and Wisps
Level 3 Centaurs and Unicorns
Level 4 Ethereal Warriors and Serpentine Dragons
Champion Lord Oaks and Silvani
Cold Blood (Rikktor):
Felucca, Destard
Level 1 Lizardmen and Snakes
Level 2 Lava Lizards, Ophidian Warriors and Ophidian Enforcers
Level 3 Drakes, Ophidian Justicars and Ophidian Zealots
Level 4 Dragons, Ophidian Avengers and Ophidian Knight-Errants
Champion Rikktor
Vermin Horde (Barracoon):
Felucca, North of the entrance to Despise
Level 1 Giant Rats and Slimes
Level 2 Dire Wolves and Ratmen
Level 3 Hell Hounds and Ratman Mages
Level 4 Ratman Archers and Silver Serpents
Champion Barracoon the Piper
Archanid (Mephitis):
Felucca, Terathan Keep
Level 1 Scorpions and Giant Spiders
Level 2 Terathan Drones and Terathan Warriors
Level 3 Dread Spiders and Terathan Matriarchs
Level 4 Poison Elementals and Terathan Avengers
Champion Mephitis