Remove Trap
For those in search of Treasure Chests, it is less expensive in terms of skill points (and far safer!) to assume they all contain Chest Traps. Casting Telekinesis from a distance will set off any dangerous devices installed and disarm a chest permanently (assuming it was not barred with the Magic Lock spell). This skill is still useful in Factions as it is the only way to remove enemy Faction Traps.
To use the Remove Trap skill: Click the blue gem next to the skill on your Skill List. Target the item that you wish to disarm. If you are successful in your attempt, the trap is disarmed and you can then attempt to pick the lock of the container. If, however, your fingers slip and you fail to disarm the trap, there is a chance it may be set off. Traps that are set off often reset themselves, requiring another Remove Trap attempt.
Training:
Arrange to have a tinker create 100 dart trapped boxes. You will need 3 different skill tinkerer levels: 50, 80, and 100. Arrange 20 boxes and put all the keys on a keyring for each backpack. Unlock and relock the boxes to activate the traps again. Make sure to wear a 70 physical resistance suit because you will be damaged on some failures. A method of healing will be needed also.
0-30: - Buy from Tinker or Thief NPC
30-50: - Use on 50 skill trapped boxes
50-80: - Use on 80 skill trapped boxes
80-100: - Use on 100 skill trapped boxes