Difference between revisions of "Special changes to NPC's"

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'''Albino Monster / Pets''' can be tamed and are 10% stronger than normal pets and monsters.
 
'''Albino Monster / Pets''' can be tamed and are 10% stronger than normal pets and monsters.
  
'''Ascended monsters''' ascended pets cannot be tamed. Ascended monster (in the world) have 1 CG in their loot Except pets and monsters without backpack like cows and they are 10 times stronger than normal monsters.
+
'''Ascended monster''' ascended pets cannot be tamed. Ascended monster (in the world) have 1 CG in their loot Except pets and monsters without backpack like cows and they are 10 times stronger than normal monsters.
  
'''Ascended monster''' (at champ area) have 1 Badge of Slaying in their loot Except pets and monsters without backpack like cows.
+
'''Ascended monster''' (at champ area) have 1 Badge of Slaying in their loot Except pets and monsters without backpack like cows and they are 10 times stronger than normal monsters.

Revision as of 15:44, 24 June 2016

The normal Orc has a 5% chance of critically hitting you.

Rats and Sewer Rats can call for help(works for both wild and tamed).

Slimes and corrosive slimes split in three after they are killed(works for both wild and tamed).

Lizardmen can spit acid on attack.

Orc mages have a small chance when hit to fire fireballs at multiple surrounding targets.

Skeletal mages can heal surrounding allies as well as damage surrounding foes.

Balrons sometimes use a type of mirror image.

Albino Monster / Pets can be tamed and are 10% stronger than normal pets and monsters.

Ascended monster ascended pets cannot be tamed. Ascended monster (in the world) have 1 CG in their loot Except pets and monsters without backpack like cows and they are 10 times stronger than normal monsters.

Ascended monster (at champ area) have 1 Badge of Slaying in their loot Except pets and monsters without backpack like cows and they are 10 times stronger than normal monsters.