Quivers

From The Lost City Shard Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Quivers are an equip-able item that is placed on your cloak slot (you can not have a cloak and quiver on your person at the same time). They are used to hold arrows and bolts and work with the [gr command (when using the command all arrows and bolts picked up will try and go in to the equipped quiver)

Quiver Stats:

Quivers have 3 unique stats that can only appear on a quiver base.

Lower Ammo Cost - determines the chance (in %) of not consuming and arrow or bolt on attack.

Weight Reduction - reduces weight of arrows or bolts placed in the quiver

Archery - Adds points to the archery skill it CAN take you over cap and it WILL count towards combat.

Most stats will change only when you have a bow/crossbow equipped

CRAFTING

Quivers can be crafted using a sewing kit (NOTE: runic sewing kits have no added effect)

The base material used is leather, depending on what type of leather you use different bonuses may be added to the quivers stats:

Normal leather: - no bonuses

Spined Leather: + 1-5 reflect + 1-5 hit points

Horned Leather: + 1-10 reflect + 1-10 hit points

Barbed Leather: + 1-15 reflect + 1-15 hit points


Bonus stats:

+Archery = (fletching skill of crafter - 100)/5;

a crafter with 100 fletching would have a bonus of 0 to archery
a crafter with 120 fletching would have a +4 to arhery. MUST BE CRAFTED EXCEPTIONAL OR HIGHER

+Lower Ammo Cost = (Archery skill(yes bonuses count) - 100)/2;

a crafter with 100 Archery would have a bonus of 0
a crafter with 120 Archery would have a +10% bonus Lower Ammo Cost. MUST BE CRAFTED EXCEPTIONAL OR HIGHER

+Weapon Damage = (Tactics skill - 100)/5 +1; NOTE: Tactics must be higher that 100 for the minimal bonus

a crafter with 100 skill in Tactics would have a bonus of +1 to Weapon Damage
a crafter with 120 Tactis would have a +5 bonus to Weapon damage. MUST BE CRAFTED EXCEPTIONAL OR HIGHER

+Weight Reduction = (tailoring skill/10 + (Random from (-20) to 10)) * (-0.01)

if the weight reduction becomes positive it is set to 0 to prevent quivers with increased weight.

Quality:

Quivers can be crafted in 3 grades of quality:

-Normal (adds nothing to the quiver)

-Exceptional (it can hold its makers mark and have increased stats(see above))

-Legendary (it can hold its makers mark and has increased stats(see below))


An Exceptional Quiver has a small chance of becoming legendary if the crafters combined skill in fletching, tailoring, archery and tactics is higher than 400

Bonus stats for Legendary(Stacks with other bonuses(see above)):

+Archery = (fletching skill of crafter - 100)/10

+Lower Ammo Cost = (Archery skill(yes bonuses count) - 100)/4

+Weapon Damage = (Random from (1 to 10))

+Weight Reduction = 10 * (-0.01)NOTE: 10% reduction; if the weight reduction becomes positive it is set to 0 to prevent quivers with increased weight.

Orange Name Text

"Legendary" Tool-tip on the item