Difference between revisions of "Quivers"

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(Created page with "Quivers are an equip-able item that is placed on your cloak slot (you can not have a cloak and quiver on your person at the same time). They are used to hold arrows and bolts ...")
 
 
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Quivers are an equip-able item that is placed on your cloak slot (you can not have a cloak and quiver on your person at the same time). They are used to hold arrows and bolts and work with the [gr command (when using the command all arrows and bolts picked up will try and go in to the equipped quiver)
 
Quivers are an equip-able item that is placed on your cloak slot (you can not have a cloak and quiver on your person at the same time). They are used to hold arrows and bolts and work with the [gr command (when using the command all arrows and bolts picked up will try and go in to the equipped quiver)
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Quiver Stats:
 
Quiver Stats:
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Archery - Adds points to the archery skill it CAN take you over cap and it WILL count towards combat.
 
Archery - Adds points to the archery skill it CAN take you over cap and it WILL count towards combat.
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'''Most stats will change only when you have a bow/crossbow equipped'''
  
 
'''CRAFTING'''
 
'''CRAFTING'''
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Bonus stats:
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'''Bonus stats:'''
+Archery = (fletching skill of crafter - 100)/5; a crafter with 100 fletching would have a bonus of 0 to archery, a crafter with 120 fletching would have a +4 to arhery. MUST BE CRAFTED EXCEPTIONAL OR HIGHER
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+Archery = (fletching skill of crafter - 100)/5;  
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a crafter with 100 fletching would have a bonus of 0 to archery
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a crafter with 120 fletching would have a +4 to arhery. MUST BE CRAFTED EXCEPTIONAL OR HIGHER
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+Lower Ammo Cost = (Archery skill(yes bonuses count) - 100)/2;
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a crafter with 100 Archery would have a bonus of 0
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a crafter with 120 Archery would have a +10% bonus Lower Ammo Cost. MUST BE CRAFTED EXCEPTIONAL OR HIGHER
  
+Lower Ammo Cost = (Archery skill(yes bonuses count) - 100)/2; a crafter with 100 Archery would have a bonus of 0, a crafter with 120 Archery would have a +10% bonus Lower Ammo Cost. MUST BE CRAFTED EXCEPTIONAL OR HIGHER
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+Weapon Damage = (Tactics skill - 100)/5 +1; ''NOTE: Tactics must be higher that 100 for the minimal bonus''
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a crafter with 100 skill in Tactics would have a bonus of +1 to Weapon Damage
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a crafter with 120 Tactis would have a +5 bonus to Weapon damage. MUST BE CRAFTED EXCEPTIONAL OR HIGHER
  
+Weapon Damage = (Tactics skill - 100)/5 +1; NOTE: Tactics must be higher that 100 for the minimal bonus; a crafter with 100 skill in Tactics would have a bonus of +1 to Weapon Damage, a crafter with 120 Tactis would have a +5 bonus to Weapon damage. MUST BE CRAFTED EXCEPTIONAL OR HIGHER
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+Weight Reduction = (tailoring skill/10 + (Random from (-20) to 10)) * (-0.01)
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if the weight reduction becomes positive it is set to 0 to prevent quivers with increased weight.
  
+Weight Reduction = (tailoring skill/10 + (Random from (-20) to 10)) * (-0.01) if the weight reduction becomes positive it is set to 0 to prevent quivers with increased weight.
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'''Quality:'''
  
Quality:
 
 
Quivers can be crafted in 3 grades of quality:
 
Quivers can be crafted in 3 grades of quality:
-Normal (adds nothing to the quiver)
 
-Exceptional (it can hold its makers mark and have increased stats(see above))
 
-Legendary (it can hold its makers mark and has increased stats(see below))
 
  
An Exceptional Quiver has a small chance of becoming legendary if the crafters combined skill in fletching, tailoring, archery and tactics is higher than 400
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-''Normal'' (adds nothing to the quiver)
Bonuses:
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 +
-''Exceptional'' (it can hold its makers mark and have increased stats(see above))
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-''Legendary'' (it can hold its makers mark and has increased stats(see below))
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An Exceptional Quiver has a small chance of becoming legendary if the crafters combined skill in fletching, tailoring, archery and tactics is '''higher''' than 400
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'''Bonus stats for Legendary'''(Stacks with other bonuses(see above)):
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+Archery = (fletching skill of crafter - 100)/10
 
+Archery = (fletching skill of crafter - 100)/10
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+Lower Ammo Cost = (Archery skill(yes bonuses count) - 100)/4
 
+Lower Ammo Cost = (Archery skill(yes bonuses count) - 100)/4
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+Weapon Damage = (Random from (1 to 10))
 
+Weapon Damage = (Random from (1 to 10))
+Weight Reduction = 10 * (-0.01)NOTE: 10% reduction; if the weight reduction becomes positive it is set to 0 to prevent quivers with increased weight.  
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+Weight Reduction = 10 * (-0.01)NOTE: 10% reduction; if the weight reduction becomes positive it is set to 0 to prevent quivers with increased weight.
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Orange Name Text
 
Orange Name Text
Legendary Tool-tip on the item.
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"Legendary" Tool-tip on the item

Latest revision as of 09:09, 18 December 2015

Quivers are an equip-able item that is placed on your cloak slot (you can not have a cloak and quiver on your person at the same time). They are used to hold arrows and bolts and work with the [gr command (when using the command all arrows and bolts picked up will try and go in to the equipped quiver)

Quiver Stats:

Quivers have 3 unique stats that can only appear on a quiver base.

Lower Ammo Cost - determines the chance (in %) of not consuming and arrow or bolt on attack.

Weight Reduction - reduces weight of arrows or bolts placed in the quiver

Archery - Adds points to the archery skill it CAN take you over cap and it WILL count towards combat.

Most stats will change only when you have a bow/crossbow equipped

CRAFTING

Quivers can be crafted using a sewing kit (NOTE: runic sewing kits have no added effect)

The base material used is leather, depending on what type of leather you use different bonuses may be added to the quivers stats:

Normal leather: - no bonuses

Spined Leather: + 1-5 reflect + 1-5 hit points

Horned Leather: + 1-10 reflect + 1-10 hit points

Barbed Leather: + 1-15 reflect + 1-15 hit points


Bonus stats:

+Archery = (fletching skill of crafter - 100)/5;

a crafter with 100 fletching would have a bonus of 0 to archery
a crafter with 120 fletching would have a +4 to arhery. MUST BE CRAFTED EXCEPTIONAL OR HIGHER

+Lower Ammo Cost = (Archery skill(yes bonuses count) - 100)/2;

a crafter with 100 Archery would have a bonus of 0
a crafter with 120 Archery would have a +10% bonus Lower Ammo Cost. MUST BE CRAFTED EXCEPTIONAL OR HIGHER

+Weapon Damage = (Tactics skill - 100)/5 +1; NOTE: Tactics must be higher that 100 for the minimal bonus

a crafter with 100 skill in Tactics would have a bonus of +1 to Weapon Damage
a crafter with 120 Tactis would have a +5 bonus to Weapon damage. MUST BE CRAFTED EXCEPTIONAL OR HIGHER

+Weight Reduction = (tailoring skill/10 + (Random from (-20) to 10)) * (-0.01)

if the weight reduction becomes positive it is set to 0 to prevent quivers with increased weight.

Quality:

Quivers can be crafted in 3 grades of quality:

-Normal (adds nothing to the quiver)

-Exceptional (it can hold its makers mark and have increased stats(see above))

-Legendary (it can hold its makers mark and has increased stats(see below))


An Exceptional Quiver has a small chance of becoming legendary if the crafters combined skill in fletching, tailoring, archery and tactics is higher than 400

Bonus stats for Legendary(Stacks with other bonuses(see above)):

+Archery = (fletching skill of crafter - 100)/10

+Lower Ammo Cost = (Archery skill(yes bonuses count) - 100)/4

+Weapon Damage = (Random from (1 to 10))

+Weight Reduction = 10 * (-0.01)NOTE: 10% reduction; if the weight reduction becomes positive it is set to 0 to prevent quivers with increased weight.

Orange Name Text

"Legendary" Tool-tip on the item